Sleep is the enemy.
Sleep is also the only way back.
You wake at 3am to an emergency broadcast. The world has stopped sleeping and everyone is raiding everyone for what is left of the stimulants. Go one more street for better salvage, knowing every step out is a step you have to walk back.
The part that follows you
When you log off, you do not leave. Your body keeps walking.
Run out of Rest before you make it home and you drop where you stand. Whatever you were carrying is gone, and what is left of you keeps drifting through a world other people are still playing. They will find it. Some of them will go through its pockets.
Then you dream, and whatever you banked becomes permanent. It is the only place it can. You spend it there, and then you wake up, and it is night again. No menu, no summary, no ceremony. Everything you did not get home was the cost of finding out how far you could get.
Your dropped salvage stays exactly where it fell, which is to say at the worst possible place you could have chosen. You can go back for it. Whether you should is the same question the whole game keeps asking.
Every enemy is a person. No monsters, no undead. Just people who have been awake too long, and what that turns them into.
Five meters, and one that only ever falls
Rest
Falls from the moment you wake and nothing in the world puts it back. Some people out there attack it directly instead of attacking your health. When it reaches zero you fall asleep, and falling asleep is the end of the night.
Stim
Sits on top of Rest and cannot replace it. Tolerance climbs. Coming down off a high peak costs you Rest you did not have.
Hallucination
No bar for this one. It is the screen itself. The lower your Rest, the less you can trust what is in the room with you.
Come Down
Past your own bedtime, the game winds down when you do.
A survival game about sleep deprivation that, at some point in the night, stops asking for your attention. The palette warms. The music dissolves into noise. Combat goes away. The hallucinations turn kind.
It is built to be put down. There is no score for staying, nothing rare spawns late, and nothing is locked behind being awake at a particular hour. If you want to keep going, you can, and it will tell you plainly what that costs rather than scolding you about it.
Come Down uses your own sleep schedule rather than a bedtime we picked for you. It is a design goal, not a health product, and it makes no claim about improving your sleep.
Waitlist
One email when there is something to play.
You will get a confirmation email. Your address is not added to anything until you click the link in it, so a typo or somebody else's address never ends up on the list.